next | previous | forward | backward | up | top | index | toc | Macaulay2 website
VectorGraphics :: Perspective

Perspective -- Set the amount of perspective


A 4x4 matrix that is applied to 3d coordinates for perspective. One can instead provide a real number $p$, which is equivalent to placing the screen centered at $z=0$ and the viewer at $(0,0,p)$. Only has an effect if in the outermost GraphicsObject.

For the programmer

The object Perspective is a symbol.