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VectorGraphics :: Perspective

Perspective -- Set the amount of perspective

Description

A 4x4 matrix that is applied to 3d coordinates for perspective. One can instead provide a real number $p$, which is equivalent to placing the screen centered at $z=0$ and the viewer at $(0,0,p)$. Only has an effect if in the outermost GraphicsObject.

For the programmer

The object Perspective is a symbol.