An SVG polygon. The coordinates must form a list called PointList. (the difference with Polyline is that the last coordinate is reconnected to the first)
i1 : Polygon{PointList=>{[0,10],[100,10],[90,90],[0,80]},"stroke"=>"red","fill"=>"white"} o1 = Polygon{cache => CacheTable{} } PointList => {| 0 |, | 100 |, | 90 |, | 0 |} | 10 | | 10 | | 90 | | 80 | | 0 | | 0 | | 0 | | 0 | | 1 | | 1 | | 1 | | 1 | style => MutableHashTable{...2...} o1 : Polygon |
The object Polygon is an instance of the type GraphicsType, with ancestor classes GraphicsPoly < GraphicsObject < GraphicsAncestor < HashTable < Thing.