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VectorGraphics :: rotation

rotation -- Computes a rotation matrix



Produces a rotation encoded as a 4x4 matrix that can be used as an argument to TransformMatrix or AnimMatrix. For a 3d rotation, use 3d vectors for axis and center. For a 2d rotation, use a 2d vector for the center. In both cases, the center is optional.

For the programmer

The object rotation is a function closure.